﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Paintball
{
    public static class Resources
    {
        public static Texture2D PlayerTexture;
        public static Texture2D BarrelTexture;
        public static Texture2D TreeTexture;
        public static Texture2D GrassTexture;

        static void Load(Game game)
        {
            PlayerTexture = game.Content.Load<Texture2D>("Assets/player");
            BarrelTexture = game.Content.Load<Texture2D>("Assets/Objects/barrel");
            TreeTexture = game.Content.Load<Texture2D>("Assets/Objects/treelarge_2");
            GrassTexture = game.Content.Load<Texture2D>("Assets/Maps/map_grass");
        }
    }
}
